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Kitaria fables platforms
Kitaria fables platforms







kitaria fables platforms

Between the need to till the land to prepare it for planting to gathering water in order to for your crops to grow aside from having a pickaxe or a lumber axe to rid your field of rocks and debris, it becomes one huge visit to the inventory to set the rest of these tools before you can do any of the other tasks which it could literally take you all day to do at first. While you can set up to four abilities using each of the shoulder and trigger buttons on your controller, the directional buttons also have their own dedicated shortcut tools which for its daily tasks could never really be enough for anything.

kitaria fables platforms

However, Kitaria’s greatest flaw would definitely go to its lack of a better Hotbar to do its daily tasks. However, you’ll also be going through them quite a number of times so that excitement fades far too quickly especially considering how small each area is and the lack of respawning collectables or materials takes off the need to be in them that often.

kitaria fables platforms

You’ll go through hoops to complete one quest and into the next which does offer a more focused direction to what you could be doing at any point in time and this translates to exploring the three main biomes which is a bit interesting to explore the first time around. On the other hand, exploration and quests in Kitaria Fables become the driving force for the game’s overall narrative. Its lack of a levelling and class system is kind of where the problem stems from… sure there is great freedom towards the kind of skills you can attach to your feline avatar however it also lacks a cohesive character build setup and with levels being pretty much non-existent, stronger monsters still stay stronger without any proper gear upgrades to make up for its lack of stat-boosting perks.

kitaria fables platforms

You don’t actually get the exhilarating combat you get from most games and you definitely don’t need to but the fact that it can be a bit cumbersome and unwieldy gives off a cheap feel for its adventure. Meanwhile, the combat which is supposedly where most of the focus is centred on didn’t felt anything special either. The farming sim elements despite it being simple and easy to learn also ends up becoming its bigger flaw due to how it never evolves into this major aspect of the game other than a sort of money-maker or the fact that it lacks any major farm-related tools to support the idea. Something that definitely shows on its structure and gameplay however this is the part where I also say that its simplicity is a bit too simple for my taste. Inspired by games such as Rune Factory, the trio wants to give players a similar experience but with a more simplified farming system and with greater emphasis on its combat. It’s something that’s heavily outlawed by the Empire which puts him at huge risk despite it being the only thing that would be able to defeat the looming threats to befall later. Being the grandchild of a recently deceased farmer, they take up residence in the abandoned farmhouse where he’d eventually stumble upon the Empire’s secrets and the fact that he has the innate ability to learn and use magic. Players take on the role of Nyanza, an Empire soldier that just got assigned to defend Paw Village which is a petite and quiet town that has recently seen an increase in monster activity. I won’t be making any promises but I’ll try to be a little bit civilized about this at least… Kitaria Fables is a game that in my head actually sounded really good the first time I heard about it… well, almost! Developed by Twin Hearts, a team consisting of three people from Yogyakarta, Indonesia and published by PQube, the game takes on a mix of the traditional action RPG adventure along with the farming simulation elements which are easily two of my favourite genres when it comes to video games in general so to say that I am a bit biased is a huge understatement.









Kitaria fables platforms